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Crystal Daze

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Devlog

  • October update: Secrets and speedups
    October 18, 2024 by scribe
    1
    It's been a year, huh? I mean, it feels like a year, to be honest. Bloody hell, 2024 has been a fair bit insane if I'm honest, but hey, still here, still coding. I've been adding in a couple of secret... Continue reading
  • Thinking about Sound Design
    June 20, 2024 by scribe#sound
    Been ignoring this dev log for far too long. Started work on another game, life took over, other games demanded to be played (hello Animal Well ) and this one took a backseat. But still wanting to get... Continue reading
  • Managed to release a new version, here's 0.6.10
    January 19, 2024 by scribe
    The second major release for Crystal Daze is here! v0.4 feels like so long ago now. Since then, the dark days rolled in and there were rains and rains and rains. Gifts came and went among the remainin... Continue reading
  • 0.4.2 release: Crystal Polishing
    November 01, 2023 by scribe
    Publishing something is the best way to reflect on something. As soon as the first Crystal Daze file was published, I realised I'd left in config for starting with just one life, which I'd been using... Continue reading
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