Lockspinner source code now available
The source JSON for Lockspinner is now available as a separate download! I've been meaning to do this for a while but everything's been rather busy, and also it took longer than I thought it would to prepare.
I decided this makes sense just because the whole Pulp community (and wider Playdate one) has always been so helpful and open, and I wanted to give something back too. So if you're interested in how Lockspinner and/or Pulpscript works, or are looking for an example of more complex use of the accelerometer in it, then do download the JSON file, import it into a fresh Pulp game, and have a browse. More info about it is in the main "game" script.
And any questions and suggestions always welcome, here, by email etc, or in the #pulp channel on Discord.
Enjoy!
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